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AntiWallHack aims to reduce the enemy information available to wallhacks. When an enemy is completely hidden behind solid cover, the plugin can stop sending that enemy and their equipment to a player's game client. Once a visibility check finds a clear path, normal transmission is allowed again.
Teammates, dead or spectator viewers, warmup, freeze time and ended rounds are not filtered. Bots can be enemy targets, but the plugin does not filter what bot viewers receive. Enemies outside the selected nearest group are left untouched.